Double Sonic SlashNv. 1
Supplements the user's P. Atk. with 918 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Detalles
59 MP
Niveles
Double Sonic SlashNv. 1
Supplements the user's P. Atk. with 918 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 2
Supplements the user's P. Atk. with 971 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 3
Supplements the user's P. Atk. with 1025 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 4
Supplements the user's P. Atk. with 1081 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 5
Supplements the user's P. Atk. with 1140 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 6
Supplements the user's P. Atk. with 1200 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 7
Supplements the user's P. Atk. with 1262 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 8
Supplements the user's P. Atk. with 1327 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 9
Supplements the user's P. Atk. with 1393 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 10
Supplements the user's P. Atk. with 1461 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 11
Supplements the user's P. Atk. with 1531 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 12
Supplements the user's P. Atk. with 1603 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 13
Supplements the user's P. Atk. with 1677 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 14
Supplements the user's P. Atk. with 1753 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 15
Supplements the user's P. Atk. with 1830 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 16
Supplements the user's P. Atk. with 1908 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 17
Supplements the user's P. Atk. with 1988 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 18
Supplements the user's P. Atk. with 2070 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 19
Supplements the user's P. Atk. with 2153 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 20
Supplements the user's P. Atk. with 2237 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 21
Supplements the user's P. Atk. with 2322 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 22
Supplements the user's P. Atk. with 2408 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 23
Supplements the user's P. Atk. with 2494 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 24
Supplements the user's P. Atk. with 2581 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 25
Supplements the user's P. Atk. with 2669 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 26
Supplements the user's P. Atk. with 2757 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 27
Supplements the user's P. Atk. with 2846 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 28
Supplements the user's P. Atk. with 2934 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 29
Supplements the user's P. Atk. with 3022 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 30
Supplements the user's P. Atk. with 3109 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Double Sonic SlashNv. 31
Supplements the user's P. Atk. with 3196 Power, enabling a powerful sword stroke once the weapon's energy has been recharged. Ignores Shield Defence. Over-hit and Critical hit are possible.
Datos del cliente
- MP
- 59
- HP
- 0
- Reutilización
- 3s
- Nivel mágico
- 46
- Alcance
- 70
- Radio de efecto
- 0
- Duración anormal
- 0s
- Tiempo de golpe
- 1.9s
- Objetivo
- Enemy
- Ámbito
- Single target
- Tipo de ataque
- dual sword/dualblunt
- Nombre del nivel
- Double Sonic Slash