To Lead and Be Led
Blacksmith Pinter of the Town of Gludio makes armor that only members of the Clan Academy can wear.
NPC inicial

| Nivel | 19 ~ 40 |
| Requisitos | A Sponsored Member of the Clan Academy |
| Recompensas |
Pasos
Enlace al paso 1 1: Slay the Maille Lizardman Blacksmith Pinter of the Town of Gludio tells you to bring him the materials necessary to make Clan Academy armor. Get 10 botttles of Maille Lizardman Blood. Monsters to Hunt - Maille Lizardman, Maille Lizardman Scout, Maille Lizardman Guard
Enlace al paso 2 2: Go to Pinter You have collected all the Lizardmen's blood needed. Return to Blacksmith Pinter.
Enlace al paso 3 3: Get Help from Sponsor Blacksmith Pinter tells you he needs 922 D-Grade crystals to make heavy armor. Your Sponsor must acquire the necessary crystals and take them to Pinter.
Enlace al paso 4 4: Get Help from Sponsor Blacksmith Pinter tells you he needs 771 D-Grade crystals to make light armor. Your Sponsor must acquire the necessary crystals and take them to Pinter.
Enlace al paso 5 5: Get Help from Sponsor Blacksmith Pinter tells you he needs 771 D-Grade crystals to make the robe. Your Sponsor must acquire the necessary crystals and take them to Pinter.
Enlace al paso 6 6: Go to Pinter Your Sponsor gave Blacksmith Pinter the crystals necessary for making the armor. Blacksmith Pinter has a message for you. Go to Pinter.
Enlace al paso 7 7: Defeat the King of the Araneid Blacksmith Pinter finally tells you to defeat the King of the Araneid in the Maille Lizardmen Barracks and collect 8 legs. You must defeat the King of the Araneid while your Sponsor is watching. Monster to Hunt - The King of the Araneid
Enlace al paso 8 8: Go to Pinter You've collected all the King of the Araneid's legs. Return to Blacksmith Pinter.
8 etapas en datos del cliente